Bloom
Adds a bloom effect seen in lenses, cameras, and even human eyes. This bloom effect uses a 10-step Gausian blur that is applied separately to the X and Y axes.
Inputs
- Scale X (Float)
Determines the scale of the bloom along the X axis.
- Scale Y (Float)
Determines the scale of the bloom along the Y axis.
- Weight (Float)
Determines the mix bias of the blur chain.
- Larger weight means a tighter, punchier bloom.
Larger weight means the smaller scale blurs will be mixed in more.
- Smaller weight is a softer, larger bloom.
Smaller weight means the larger scale blurs will be mixed in more.
- Exposure (Float)
Adjusts the exposure output of the node.
Similar to scene exposure in Blender.